Good Game Ranges
Good Game Ranges/GG Rush & Cash NL200 6-max 10bb/HJ vs BB call

HJ vs BB call

GG Rush & Cash NL200 6-max ($1/$2) · 10bb · HJ limps, CO isolates to 2bb, SB calls, BB calls · Hijack to act

HJ to act
Pot 7bbYour cards
HJYou9bb
COCutoff8bb
BTNButtonFolded
SBSmall blind8bb
BBBig blind8bb
UTGUnder the gunFolded
1bb
2bb
2bb
2bb

Hijack (HJ) to act: HJ limps, CO isolates to 2bb, SB calls, BB calls.

Fold32.4%Out of the hand
All-in 10bb67.7%All-in: no more decisions

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Hijack's range

86 of 1,326 combos get here
Fold 32.4%All-in 10bb 67.7%
Tap a hand, or type one above, to see its exact mix.

What is the GTO play for the hijack (HJ) when HJ limps, CO isolates to 2bb, SB calls, BB calls in GG Rush & Cash NL200 6-max at 10bb?

HJ limps, CO isolates to 2bb, SB calls, BB calls in GG Rush & Cash NL200 6-max, 10bb: the hijack (HJ) folds 32.4% and goes all-in 10bb 67.7%. Always all-in 10bb: AA, AJs, A5s. Mixed: A7s.

Always fold
K9s
Always all-in 10bb
AA, AJs, A5s
Mixed
A7s
Solved for: GGPoker Rush & Cash, NL200 ($1/$2), 6-max, 10bb stacks, 5% rake capped at 3bb. Solver: HoldemResources Calculator (HRC) (HRC CI 8.29). GG's jackpot fee on pots of 30bb and more is not in this solve, so lines that build big pots may be slightly too loose. Bet sizes are the solved ones; a size GG offers that is not here plays like the nearest one.