Good Game Ranges
Good Game Ranges/GG Rush & Cash NL200 6-max 10bb/HJ vs BTN iso raise 2.5bb

HJ vs BTN iso raise 2.5bb

GG Rush & Cash NL200 6-max ($1/$2) · 10bb · HJ limps, BTN isolates to 2.5bb · Hijack to act

HJ to act
Pot 5bbYour cards
HJYou9bb
COCutoffFolded
BTNButton7.5bb
SBSmall blindFolded
BBBig blindFolded
UTGUnder the gunFolded
1bb
2.5bb
0.5bb
1bb

Hijack (HJ) to act: HJ limps, BTN isolates to 2.5bb.

Fold12.5%Out of the hand
All-in14.3%

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Hijack's range

86 of 1,326 combos get here
Fold 12.5%Call 73.2%All-in 10bb 14.3%
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What is the GTO play for the hijack (HJ) when HJ limps, BTN isolates to 2.5bb in GG Rush & Cash NL200 6-max at 10bb?

HJ limps, BTN isolates to 2.5bb in GG Rush & Cash NL200 6-max, 10bb: the hijack (HJ) folds 12.5%, calls 73.2% and goes all-in 10bb 14.3%. Always call: K9s. Mixed: AA, AJs, A7s, A5s.

Always fold
No hand plays this every time
Always call
K9s
Always all-in 10bb
No hand plays this every time
Mixed
AA, AJs, A7s, A5s
Solved for: GGPoker Rush & Cash, NL200 ($1/$2), 6-max, 10bb stacks, 5% rake capped at 3bb. Solver: HoldemResources Calculator (HRC) (HRC CI 8.29). GG's jackpot fee on pots of 30bb and more is not in this solve, so lines that build big pots may be slightly too loose. Bet sizes are the solved ones; a size GG offers that is not here plays like the nearest one.