Good Game Ranges
Good Game Ranges/GG Rush & Cash NL200 6-max 15bb/HJ vs BB iso raise 2.5bb

HJ vs BB iso raise 2.5bb

GG Rush & Cash NL200 6-max ($1/$2) · 15bb · HJ limps, SB limps, BB isolates to 2.5bb · Hijack to act

HJ to act
Pot 4.5bbYour cards
HJYou14bb
COCutoffFolded
BTNButtonFolded
SBSmall blind14bb
BBBig blind12.5bb
UTGUnder the gunFolded
1bb
1bb
2.5bb

Hijack (HJ) to act: HJ limps, SB limps, BB isolates to 2.5bb.

Fold2.1%Call96.6%
Raise 5bb0.5%No reply in the solve
All-in 15bb0.7%All-in: no more decisions

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Hijack's range

86 of 1,326 combos get here
Fold 2.1%Call 96.6%Raise 5bb 0.5%All-in 15bb 0.7%
Tap a hand, or type one above, to see its exact mix.

What is the GTO play for the hijack (HJ) when HJ limps, SB limps, BB isolates to 2.5bb in GG Rush & Cash NL200 6-max at 15bb?

HJ limps, SB limps, BB isolates to 2.5bb in GG Rush & Cash NL200 6-max, 15bb: the hijack (HJ) folds 2.1%, calls 96.6%, raises 5bb 0.5% and goes all-in 15bb 0.7%.

Always fold
No hand plays this every time
Always call
No hand plays this every time
Always raise 5bb
No hand plays this every time
Always all-in 15bb
No hand plays this every time
Solved for: GGPoker Rush & Cash, NL200 ($1/$2), 6-max, 15bb stacks, 5% rake capped at 3bb. Solver: HoldemResources Calculator (HRC) (HRC CI 9.8). GG's jackpot fee on pots of 30bb and more is not in this solve, so lines that build big pots may be slightly too loose. Bet sizes are the solved ones; a size GG offers that is not here plays like the nearest one.