Good Game Ranges
Good Game Ranges/GG Rush & Cash NL200 6-max 15bb/HJ vs CO iso raise 2bb

HJ vs CO iso raise 2bb

GG Rush & Cash NL200 6-max ($1/$2) · 15bb · HJ limps, CO isolates to 2bb · Hijack to act

Fold18.4%Out of the hand
Call68%On to the flop
3-bet 4bb13.5%Play it →All-in<0.1%Play it →

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Hijack's range

86 of 1,326 combos get here
Fold 18.4%Call 68%Raise 4bb 13.5%All-in 15bb <0.1%
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What is the GTO play for the hijack (HJ) when HJ limps, CO isolates to 2bb in GG Rush & Cash NL200 6-max at 15bb?

HJ limps, CO isolates to 2bb in GG Rush & Cash NL200 6-max, 15bb: the hijack (HJ) folds 18.4%, calls 68%, raises 4bb 13.5% and goes all-in 15bb 0%.

Always fold
No hand plays this every time
Always call
No hand plays this every time
Always raise 4bb
No hand plays this every time
Always all-in 15bb
No hand plays this every time

Another spot? Describe it

Solved for: GGPoker Rush & Cash, NL200 ($1/$2), 6-max, 15bb stacks, 5% rake capped at 3bb. Solver: HoldemResources Calculator (HRC) (HRC CI 9.8). GG's jackpot fee on pots of 30bb and more is not in this solve, so lines that build big pots may be slightly too loose. Bet sizes are the solved ones; a size GG offers that is not here plays like the nearest one.