Good Game Ranges
Good Game Ranges/GG Rush & Cash NL200 6-max 20bb/HJ vs BTN all-in

HJ vs BTN all-in

GG Rush & Cash NL200 6-max ($1/$2) · 20bb · HJ limps, BTN isolates to 2bb, HJ 3-bets to 4bb, BTN goes all-in · Hijack to act

HJ to act
Pot 25.5bbYour cards
HJYou16bb
COCutoffFolded
BTNButton0bb
SBSmall blindFolded
BBBig blindFolded
UTGUnder the gunFolded
4bb
20bb
0.5bb
1bb

Hijack (HJ) to act: HJ limps, BTN isolates to 2bb, HJ 3-bets to 4bb, BTN goes all-in.

Fold14%Out of the hand

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Hijack's range

44 of 1,326 combos get here
Fold 14%Call 86%
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What is the GTO play for the hijack (HJ) when HJ limps, BTN isolates to 2bb, HJ 3-bets to 4bb, BTN goes all-in in GG Rush & Cash NL200 6-max at 20bb?

HJ limps, BTN isolates to 2bb, HJ 3-bets to 4bb, BTN goes all-in in GG Rush & Cash NL200 6-max, 20bb: the hijack (HJ) folds 14% and calls 86%.

Always fold
No hand plays this every time
Always call
No hand plays this every time
Solved for: GGPoker Rush & Cash, NL200 ($1/$2), 6-max, 20bb stacks, 5% rake capped at 3bb. Solver: HoldemResources Calculator (HRC) (HRC CI 24.03). GG's jackpot fee on pots of 30bb and more is not in this solve, so lines that build big pots may be slightly too loose. Bet sizes are the solved ones; a size GG offers that is not here plays like the nearest one.